up button

A movie trailer app for an East London cinema chain

Project Overview

Project Type

Conceptual, self-started, project for Google UX Certificate

Contribution

User Research
Ideation
Prototyping
Usability Study

Role

UX/UI Designer

Duration

80 hours approximately

Background

The goal of this project was to create a mobile application for a local cinema chain in East London that would allow users to watch trailers of films currently in the cinema and films coming out later in the year. The main focus of the app was on making cinema more accessible, so all trailers have closed captions and audio descriptions for those with hearing or vision impairments. In this portfolio, I will outline the design process and decisions that went into creating this app, and how the final product meets the needs of both the client and users.

Objectives

  • The site will address the issue that:
    "Movie lovers have not got a designated trailer 'hub' that includes inclusive trailers."

  • By solving this issue users will have:
    "A designated trailer platform for meeting accessible needs"
  • Design Process

    Research

    User Biographies

    Competitive Analysis

    User Interview

    User Personas

    User Journey Maps

    Design & Insight

    Crazy 8s

    User Storyboarding

    Wireframing

    Usability Testing

    Affinity Mapping

    Patterns & Insights

    Prototype & Test

    High-fidelity Designs

    Prototype

    Usability Testing

    Research

    User Biographies

    Competitive Analysis

    User Interview

    User Personas

    User Journey Maps

    Design & Insight

    Crazy 8s

    User Storyboarding

    Wireframing

    Usability Testing

    Affinity Mapping

    Themes & Insights

    Prototype & Test

    High-fidelity Designs

    Prototype


    Empathise

    Research

    As a UX/UI designer, I understand the importance of conducting thorough research before beginning any design project. For this project, designing an app for a local cinema chain in East London, it was crucial to understand the needs of both the client and their users. Through research, I was able to gather valuable insights that informed the design decisions I made throughout the project.

    User Biographies

    User biographies were a crucial part of my research process for this project. By creating detailed biographies that captured the needs and motivations of the target audience, I was able to design an app that was both intuitive and useful. The biographies helped me identify key features and functionalities and design an interface that was accessible to all users.

    Here is an example of a user bio used:

    Elliot
    Age: 44
    Education: Culinary school graduate
    Hometown: Lonodn, England
    Family: Lives with partner
    Occupation: Chef

    Elliot is a passionate chef who loves to cook and experiment with new ingredients and flavors. He is always looking for inspiration for his next dish, whether it's through dining out, traveling, or reading cookbooks. Elliot lives in East London with his partner and enjoys trying out new restaurants and exploring the local food scene. As someone who appreciates good food and the art of cooking, Elliot is always interested in discovering new recipes and techniques. He likes to search for places to eat on his computer and values convenience when it comes to planning his cinema outings due to his busy schedule.

    1. How often do you watch movie trailers per month? Where do you watch them?
      I watch trailers around 10 times a month. I watch them when they come up as ads while I am online and when me and my partner go to the cinema together.
    2. What challenges do you face when trying to find a movie trailer to watch?
      I don’t always find trailers that are suited to what I like, they’re all a bit random.
    3. What makes you want to watch a movie trailer?
      Gives me an incentive to go to the cinema with my partner and spend time with them.
    4. What devices do you use to watch trailers?
      I watch them on my laptop.
    5. After watching a movie trailer do you value other people's opinions of the trailer? Explain why you think that is?
      I like to see what my partner thinks of the trailer too (if I like the trailer) as that is who I am most likely to watch it with. But most of the time I don’t seek any opinion.

    Competitive Analysis

    I conducted a competitive analysis for the East Flicks app to better understand the competitive landscape and identify areas where we could differentiate ourselves from other cinema apps in the market. By analyzing the features, functionalities, and design of competing apps, I was able to identify best practices and areas for improvement in our own design. Additionally, the competitive analysis helped me identify gaps in the market and opportunities to offer unique features that would appeal to our target audience. Overall, the competitive analysis was a crucial part of our design process, as it helped us create an app that not only met the needs of our client and users but also stood out in a crowded marketplace.

    Strengths

    1. Very limited filters, but the 'just added' and 'Most Popular' filters are useful
    2. Very simple user flows available

    Weaknesses

    1. Site is not reponsive in mobile view making it difficult to navigate and use
    2. No accessiblity features, also hard to find closed captions.

    Strengths

    1. App is clean. not too clutered. Basic filters are visible
    2. Clear search bar
    3. Remembers what you last viewed

    Weaknesses

    1. Limitied accessiblity for all trailers
    2. lots of distractions away from trailers

    Strengths

    1. Easy to use, with clear filters and buttons. Lots of recommendations.
    2. There are a lot of assistive technology videos, and the contrast is good

    Weaknesses

    1. Not a designated movie app so can be hard to find what you need

    Strengths

    1. Very limited filters, but the 'just added' and 'Most Popular' filters are useful
    2. Very simple user flows available

    Weaknesses

    1. Site is not reponsive in mobile view making it difficult to navigate and use
    2. No accessiblity features, also hard to find closed captions.

    Strengths

    1. App is clean. not too clutered. Basic filters are visible
    2. Clear search bar
    3. Remembers what you last viewed

    Weaknesses

    1. Limitied accessiblity for all trailers
    2. lots of distractions away from trailers

    Strengths

    1. Easy to use, with clear filters and buttons. Lots of recommendations.
    2. There are a lot of assistive technology videos, and the contrast is good

    Weaknesses

    1. Not a designated movie app so can be hard to find what you need

    User Interview

    After building an understanding of the market and the target audience, it can be beneficial to conduct user interviews in order to obtain valuable insights and identify specific requirements from users.

    Due to timing and there be no funding towards this project a short user interview was conducted with five different participants.

    Insights

    • Finding and watching trailers for films currently showing in cinemas and upcoming releases is a key priority for our target audience.
    • Our users require closed captions and audio descriptions for all trailers to ensure accessibility for all individuals.
    • The ability to easily purchase cinema tickets through the app is important to our users.
    • Personalisation features, such as recommendations based on past viewing history or preferred genres, are valued by our users.
    • Our users expect a clean and uncluttered design that is user-friendly and intuitive.

    Requirements

    • Closed captions and audio descriptions must be available for all trailers to ensure accessibility for all individuals.
    • The app must offer an easy and streamlined process for purchasing cinema tickets.
    • Personalization features, such as recommendations based on past viewing history or preferred genres, must be implemented.
    • The app's design must be clean and uncluttered, and it should be intuitive and easy to navigate.
    • The app must be optimized for mobile devices and provide a seamless user experience.
    • The app should allow users to save trailers for future viewing or create a watchlist of films they are interested in seeing.
    • A search function should be included to allow users to easily find specific films or trailers.

    User Personas

    As a UX/UI designer, it is essential to have a deep understanding of the people who will be using the app. By creating user personas, I was able to develop a clear picture of the different types of users who will be using East Flicks, their needs, preferences, and expectations. This allowed me to design an app that caters to the specific needs and requirements of our target audience, providing a better user experience overall. It also helped me to give priority to the features and functionality that would be most important to our users, and ensure that the app meets their needs and expectations.

    User Journey Map

    User journey maps are useful because they help designers identify pain points and opportunities to create a more seamless user experience.

    I created a user journey map for Joel, a 25-year-old Civil Engineer who streams films on his laptop in his free time. By mapping out his steps and pain points when using the app, I was able to identify areas for improvement in the user experience. I focused on creating a seamless and accessible experience for Joel, ensuring that the trailers he wants to watch have closed captions and audio descriptions. By doing this, I was able to meet his needs and those of others with similar requirements, ensuring a positive experience with East Flicks.

    To ensure that the East Flicks app was user-friendly, I created a user journey map for Karen, a 39-year-old receptionist with two children. The map helped me identify areas where Karen might require additional assistance, such as finding age-appropriate activities for her kids and booking tickets for date nights. I also ensured that the app was easy to use for someone who is not tech-savvy, allowing Karen to watch trailers at home before heading to the cinema. By mapping out Karen's experience with the app, I was able to develop solutions to meet her needs and ensure that East Flicks provides a positive experience for users like her.

    Design & Insight

    Sketches

    The 'Crazy 8s' exercise was an effective method for generating unique design ideas on paper. With only one minute allotted to each of the eight ideas, the exercise allowed for a free-flowing brainstorming session in which any idea that came to mind was quickly captured. This helped to foster a sense of fluidity in my design approach and allowed me to explore a range of creative possibilities in a short amount of time.

    Storyboards

    As a designer, I find broad overview storyboards to be incredibly useful at the start of the design process. By capturing the big picture of a user's experience with a product, it allows me to establish a clear vision for the app and understand how the product can benefit the user. This type of storyboard helps to align the product with the user's needs and goals, which ultimately leads to a more effective and user-friendly app. By taking a holistic view of the user journey, I can ensure that every aspect of the product is designed with the user in mind.

    As a designer, I find that a close-up storyboard is a useful tool to get a more detailed view of a particular user task or interaction with a product. It's like zooming in on a specific part of the user journey and capturing the exact details of the user's interactions with the product. This level of detail enables me to identify any potential pain points in the user experience and make the necessary adjustments to ensure a seamless interaction. By focusing on a particular task or interaction, a close-up storyboard allows for a more refined approach to design, ensuring that the user experience is effective and user-friendly.

    Wireframes

    As a designer, wireframing is an essential step in the design process. It allows me to create a basic visual representation of the app's layout and functionality before adding any design elements. Wireframing helps me to test and refine the app's functionality and layout without getting bogged down in details like colours and typography. By creating wireframes, I can easily iterate and make changes to the design based on user feedback and testing. This approach saves me time and resources in the long run, as it helps me identify and fix any usability issues early in the design process.

    Paper

    Digital

    Affinity Mapping

    After conducting a user test with the low fidelity digital wireframes, I found that there were many insights and feedback that needed to be analyzed and organized. This is where affinity mapping came in handy. By grouping similar feedback and insights into categories, it was easier to identify common themes and areas that needed improvement. Affinity mapping allowed me to make sense of the data collected from the user test and helped me to prioritize the issues that needed to be addressed. Overall, it was a valuable tool in the design process, as it helped me to identify key areas of focus and ensure that the high fidelity mockups addressed the needs of the user.

    Themes & Insights

    As I progressed from the low-fidelity mockups and prototypes, I conducted a usability study and used affinity mapping to derive actionable themes and insights. These findings proved essential in creating the more refined mockups and high-fidelity prototype. By gaining a deeper understanding of user behavior and preferences, I was able to identify pain points and areas of improvement, which led to a more effective and user-friendly design. The affinity diagram provided a visual representation of the data, allowing me to identify patterns and connections among the various insights.

    Themes

    1. It was observed that 3 out of 5 participants struggled to go backwards on some pages. This means that the majority of users struggled with navigating out of specific pages.
    2. It was observed that 4 out of 5 participants understood how to get around the main flow of the app. This means that the majority of users were able to watch a trailer and book a film.
    3. It was observed that 2 out of 5 participants wanted improvements to the booking process. This means that the booking process was okay for the majority.
    4. It was observed that 5 out of 5 participants had some funtionality issues. This means all the users required more in regards to functionality.

    Insights

    1. Based on the theme that: majority of users struggled with navigating out of specific pages, an insight is: a clear and easy to click back button at the top of pages where users should be able to go backwards.
    2. Based on the theme that: participants understood how to get around the main flow of the app, an insight is: The app stucture should remain exactly how it is.
    3. Based on the theme that: participants wanted improvements to the booking process, an insight is: to revisit the booking screen and adjust certain things to please all users.
    4. Based on the theme that: All participants had funtionality issues, an insight is: Address these issue and think of the best way to tackle these issues so they do not effect the app stucture.

    Prototype & Test

    High-Fidelity Responsive Designs

    Following all of the research and ideation I have produced in this portfolio so far, I am pleased to present the high-fidelity mockups of the final product. These mockups represent the culmination of my design process, incorporating all of the user feedback, insights, and requirements gathered from my research. They offer a detailed visual representation of the final product, complete with accurate colours, typography, and layouts. The high-fidelity mockups will serve as a blueprint for the development team and provide a clear understanding of the final product's design and functionality.

    Prototype

    During the Prototype phase, I developed simplified versions of the product to test its usability and functionality. This process allowed me to identify any potential user experience issues, eliminate errors, and validate assumptions before investing a significant amount of time and resources in full-scale development. By testing the prototype, I was able to save time while ensuring that the final product met the needs of the target audience.

    The prototype was created in Figma with the pages needed to complete the tasks presented to users.

    The tasks the users had to do:

    1. Type in a film and add it to your watchlist
    2. Visit your watchlist, and then go back to the home screen
    3. Find the Emily trailer and watch it
    4. Book tickets for Emily

    Review

    Impact

    The app greatly simplifies the process of finding trailers that align with users' interests, offering them a seamless experience. Users appreciate the app's intuitive and straightforward design, which allows them to quickly navigate and discover trailers they would be interested in watching.

    The site will address the issue that:

    “ I love how quick it is to watch a trailer, and then if you like it, book tickets for it at your local cinema”

    What I learned